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TheRedKing1337

21
Posts
A member registered Jun 02, 2021

Creator of

Recent community posts

Enjoyed this one a lot, got to 8.5k score.  Maybe a bit more feedback when you kill enemies, could be really satisfying when you blow up a group at once.

Yep it's a rage game alright. Tried my best but couldn't get past level 2. 
Clean visuals though well done!

Yeah in that last level I forgot the change the variables for the final build, you were supposed to only have 1 fish and 2 spray making it imo the hardest level. Thanks so much for playing all the way through the game!

Common idea, but well executed with good level design.

In terms of gameplay and graphics its great. Sadly I got a weird glitch in the music where there was an exponential amount of noise/crackle so I had to turn off the sound.

Tense little platformer, quite at the mercy of the generation to get a high score with some levels being much harder than others.

I didn't have issues with the controls, but I suppose at least telling the player they had to shoot the round thingy to finish the level would help.
Overall good game with fun level design.

Fun little game. It bothered me at first that you can't move both characters at the same time but it might have been too easy if you could.

So once I had finally figured out that I had to click the left part of the spawn button I was able to play it (Right side of button didn't  work for me). Very overwhelming at the start, should have maybe done it in separate levels where you introduce new demons and humans a few at a time. Original idea though!

This is great, once I had figured out the mechanic I couldn't stop playing. Would have loved to see more enemy types and level.

Had a lot of fun playing this one! If you plan to work on this after the jam maybe some more enemy variants and an indicator for where the last few enemies are, cause I kinda got lost.
Good work though keep it up!

Cool game mechanic!
After kiling 5 enemies no new ones spawned though, stood in place for a minute waiting but nothing happened.

Lot of fun! Could have maybe used a weapon cooldown to prevent spam but it worked.

Seems like a cool concept, sadly bugs like getting stuck against nothing and having to refresh the page when you die made it awkward to play. I also recommend enabling point filtering on your sprites, makes it look a lot cleaner.
Awesome job though keep it up!

Never had this much fun getting run over!

I found it impossible to get to mutiple leaks in one live and it was a bit hard to read what was going on. 

Awesome graphics and idea though. Welded!

So the movement was a bit weird, with the dog following me I glitched through multiple walls. I ended up just leaving the dog behind, which apparantly doesn't even matter because the dog doesn't do anything. Nothing would have changed if the dog didn't exist. Same with the pickup mechanic, only used for the first door so felt kind of pointless. Maybe some obstacles only the dog can pass like a vent, then a door that can only be opened from the other side.
A great effort for 48 hours though! I can see that there is a lot of potential there. Keep at it!

That last level was a bit too much trial and error as the colours were really close, but a fun little game altogether!

Cool mechanic! Do agree with the others that the turns can be a bit abrupt, especially the 180s. But after playing the level once or twice you can predict those turns. 

I liked it! Not too tough but required a bit of thinking to find the right path. I do find it a bit of a stretch to say reaching the finishpoint of each level counts as the "Joined Together" theme, but nonetheless I enyojed it. Would play it again if it had some more interesting levels.

Good first game, shame that you weren't able to fit the the theme though. Keep it up!